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	<title>Game Curmudgeons &#187; RTS</title>
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	<description>I don't remember it, but I don't like it!</description>
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		<title>Sins of a Solar Empire:Trinity</title>
		<link>http://www.gamecurmudgeons.com/2010/03/03/sins-of-a-solar-empiretrinity/</link>
		<comments>http://www.gamecurmudgeons.com/2010/03/03/sins-of-a-solar-empiretrinity/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:04:54 +0000</pubDate>
		<dc:creator>ZekeDMS</dc:creator>
				<category><![CDATA[4X]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.gamecurmudgeons.com/?p=772</guid>
		<description><![CDATA[Short version: Did you play the first? Get the expansions. Long version: Do you like 4X games? Do you like RTS games, and are you potentially cynical about them like me? Get this. Verbose version: Sins of a Solar Empire: Trinity is the original Sins of a Solar Empire game combined with its two expansion [...]]]></description>
			<content:encoded><![CDATA[<p>Short version: Did you play the first? Get the expansions.</p>
<p>Long version: Do you like 4X games? Do you like RTS games, and are you potentially cynical about them like me? Get this.</p>
<p>Verbose version:</p>
<p><em>Sins of a Solar Empire: Trinity </em>is the original Sins of a Solar Empire game combined with its two expansion packs, <em>Entrenchment</em> and <em>Diplomacy</em>. <em>Sins</em> is an RTS with strong 4X elements, and rather than the standard open map, the game focuses on key points. Most of the action takes place around planets and asteroids, near stars, and all connected by hyperspace paths.</p>
<p>Micromanagement is generally put on the back burner in favor of good fleet variety, resource exploitation, and careful, precise strikes at weak points. There&#8217;s a lot of cat and mouse, a lot of distraction, and a lot of waiting. <em>Sins</em> is much more akin to chess than <em>Starcraft</em>. Of course, that&#8217;s just the base game, which is excellent, but the two included expansions add a ton.</p>
<p><em>Entrenchment</em> fills in the gaps in the defense of the first game. Players needed to sit fleets around previously, now they can place star bases (devastating defensive placements that can hold planets and phase lanes with serious offensive abilities to quickly take an area) and deploy mines, among other defensive enhancements. There are also new entries on the new defense tree, helping to keep defenses up to snuff late game. There are also devastating structure-killers, changing the nature of the game from cat and mouse chasing open systems to countering the strategy and building/replacing ships on the fly. Battle lines, defensive lines and drawn, trenches are dug out, and players are going to slug it out. Improved AI means better battles and stronger assaults, as well as smarter defenses, making those wins harder to get.</p>
<p><em>Diplomacy</em> adds, of course, cheese steaks.</p>
<p>Oh, and diplomatic options.</p>
<p>Envoy ships play a major role, and pirates have been upgraded to be pickier about targets. The AI is smarter too, and no longer is reliant on ganging up on the player to make up for its lack of intelligence. It&#8217;s closer to the <em>Galactic Civilizations</em> AI, which plays more to win for itself rather than just make the player lose. <em>Diplomacy</em> pushes players to focus less on military research and more on science and cultural advancement to gain influence which can be more useful than any weapon when you pay another player with a powerful army to hit a target for you.</p>
<p>Players can also reach a diplomatic victory, thanks to a score that goes up or down based on relations with other factions. The game is great at explaining interfaction relations, specifying just what&#8217;s going on even, but that doesn&#8217;t make it easy to keep everyone happy, of course, but it does help players who want options beyond &#8220;Destroy them all&#8221; to advance in the game, and take the heat off themselves as well.</p>
<p>The expansions also improve the control and visuals. It&#8217;s easy to zip around the galaxy and select specific fleets thanks to the very well designed interface, and the galaxy just looks great, with icons handling things for far zoom levels, and beautifully rendered ships showing up once things are close. The game&#8217;s performance is smooth and relatively easily navigated, a pretty small learning curve overall, something often lacking in the RTS and 4X genres. There&#8217;s a lot of game to learn, of course, and it&#8217;s not an easy game because of the scale, but it&#8217;s satisfying as can be.</p>
<p><em>Sins of a Solar Empire: Trinity gets 5 out of 5 stars. It&#8217;s a deep RTS with surprising 4X depth. Looks great, sounds great, plays great. The nature of phase lanes and resources helps keep the game focused and keep conflict high without ever burning players out thanks to the supreme pacing.</em></p>
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		<title>Brutal.</title>
		<link>http://www.gamecurmudgeons.com/2009/10/13/brutal/</link>
		<comments>http://www.gamecurmudgeons.com/2009/10/13/brutal/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 08:03:16 +0000</pubDate>
		<dc:creator>ZekeDMS</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.gamecurmudgeons.com/?p=693</guid>
		<description><![CDATA[Brütal Legend is fucking awesome. My friend demanded a haiku about it. Here it goes. Brutally awesome Tim Schafer makes comedy gold And spills lots of blood. There you go. Brütal Legend is awesome, and god damn you all if you don&#8217;t buy it after what you did to Psychonauts, you ungrateful pricks. It&#8217;s got [...]]]></description>
			<content:encoded><![CDATA[<p><em>Brütal Legend</em> is fucking awesome. My friend demanded a haiku about it. Here it goes.</p>
<p><strong>Brutally awesome</strong></p>
<p><strong>Tim Schafer makes comedy gold</strong></p>
<p><strong>And spills lots of blood.</strong></p>
<p>There you go. <em>Brütal Legend</em> is awesome, and god damn you all if you don&#8217;t buy it after what you did to Psychonauts, you ungrateful pricks. It&#8217;s got comedy, blood, incredible music, great acting, and great cutscenes. It&#8217;s a game brilliantly put together from a few different elements that always comes back to a brawler core, backed by heavy metal. Great metal. Hell, even Dragonforce is used in an acceptable way, even a GOOD use of them, and I&#8217;m far from a fan of theirs.</p>
<p>But hey, you need more than that, right? So I&#8217;ll give it to you.</p>
<p><em>Brütal Legend </em>is a brawler at its core, with lots of free exploration, some RTS elements, some RPG-ish elements even. Most of the time is spent with the player driving or running around alone, taking on enemies and looking for secondary missions. Most of those are ambushing enemies, point defense from a turret, and races. But there&#8217;s a few other things to be done, and a few twists on the standards one expects from those missions, and they&#8217;re mostly fun (the point defense from a turret is less so, depending on the weapon used).<em> </em> Between that, missions! There are a few base types, escorts and stage battles, with a bit of variety in between, and those are all excellently done.</p>
<p>Aside brawling, there&#8217;s lots of driving, lots of exploring, and lots of secrets to find. None are essential, but they include new special abilities, attribute boosts, flame tribute (the currency used to buy upgrades), all of which are damned useful, some easily capable of turning the tide of a battle. Or, and they look really cool. I mean really, who doesn&#8217;t want a flaming axe or one that sprays blood when you swing it, even when you haven&#8217;t hit anything recently? Nobody I want to know, that&#8217;s for damn sure.</p>
<p>It&#8217;s not a complicated game for the most part, but it does include sections that are reminiscent of Battlezone, where the player commands forces as well as fights. Follow, attack, and defend orders can be issued, territory is fought for (specifically, resource points that emit fans), units are recruited. The overall execution is simple, but a lot of fun and can be a really intense experience, being on the battlefield you&#8217;re issuing commands to, defending your fans and trying to make new ones.</p>
<p>Even in the midst of battles, comedy and heavy metal galore. Over the top violence is standard, lots of dismemberment, harsh language, and fire. Just like the game&#8217;s cutscenes and&#8230;hell, most of the game, to be honest. Particularly out of Ozzy&#8217;s mouth. Oh yes, Ozzy and Lemmy both feature heavily in the game, as do other metal icons and some who just have plenty of cred, like Brian Posehn. It&#8217;s a game played as much for the story as anything, and it&#8217;s a mostly excellent, despite an unfortunate rush at the end, where a little more story progress would have been great. But hey, there&#8217;s always DLC, right?</p>
<p>The game really succeeds in the style department as well. Great dialogue, great sound editing, and amazing visuals. Not for being high polycounts or exceptional models and textures, though they are excellent. Mostly it&#8217;s the style. Everything is just&#8230;so damn metal. Especially scenery. It all looks like it&#8217;s from a heavy metal album cover, every single thing, but hey, so do most characters, most enemies, everything, really. Some from power metal, some speed, some thrash, some black, some death metal. The visual themes all fit different aspects, the various factions get their own musical styles, and everything comes together in an amazing way.</p>
<p>It&#8217;s not flawless, of course. Sometimes it gets repetitive. There&#8217;s some occasional jumps or oddities with in-engine cutscenes, models can lose accessories they had in an earlier piece only to magically regain them. The turret missions are&#8230;eh. The plot rushes a bit at the end, as said earlier, but&#8230;well, it just never seems to matter. The only complaint is the game is too short, clocking in at 11 hours with a light amount of exploration. But that was missing a LOT of hidden items, frankly, and there&#8217;s plenty of those.</p>
<p><em>Brütal Legend</em><em> is an absolute 5/5. There&#8217;s a few small issues, but the game is fun, funny, and tremendously creative. It&#8217;s a game with definite replay value, a fun multiplayer mode based on the single-player game&#8217;s more climactic RTS-Brawler combo battles, and hell, it&#8217;s not hard to just sit in a safe place in the Druid Plow listening to the spectacular soundtrack. Go get it.</em></p>
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		<title>Demigod Review</title>
		<link>http://www.gamecurmudgeons.com/2009/05/20/demigod-review/</link>
		<comments>http://www.gamecurmudgeons.com/2009/05/20/demigod-review/#comments</comments>
		<pubDate>Wed, 20 May 2009 22:34:17 +0000</pubDate>
		<dc:creator>ZekeDMS</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.gamecurmudgeons.com/?p=465</guid>
		<description><![CDATA[This one sure took a while, didn&#8217;t it? Well, apparently, so did patching out the issues with Demigod&#8217;s connectivity, a major factor for a game based on multiplayer. For what it&#8217;s worth, Brad Wardell put up an informative post about it, available here. Now, on with the show. Demigod is somewhere between Diablo, Dynasty Warriors, [...]]]></description>
			<content:encoded><![CDATA[<p>This one sure took a while, didn&#8217;t it? Well, apparently, so did patching out the issues with Demigod&#8217;s connectivity, a major factor for a game based on multiplayer.</p>
<p>For what it&#8217;s worth, Brad Wardell put up an informative post about it, available <a href="http://frogboy.impulsedriven.net/article/352561/Demigod_So_what_the_hell_happened" target="_blank">here</a>.</p>
<p>Now, on with the show.</p>
<p>Demigod is somewhere between <em>Diablo, Dynasty Warriors,</em> and <em>Warcraft</em>. Action RPG, musou, and real time strategy are all smashed together in a team-based competitive game expected to last between 30 and 60 minutes a round. The goal is 30, and it does happen sometimes, but only when one gets painfully steamrolled (perhaps I could say when you steamroll someone else, but alas, that&#8217;s yet to happen to me).</p>
<p>Players are given control of a hero unit, one of eight currently, amidst a constantly moving battlefield littered with grunts of all sorts, defensive emplacements, and the occasional other demigod. Essentially you&#8217;re dropped with another demigod or two into a prebuilt battlefield, taking on the opposing demigods, generally with the goal of crushing their citadel. In some ways, it&#8217;s not unlike jumping into the middle of an RTS game. The bases are established, units are spawning, and defenses are up. It&#8217;s up to players to break the stalemate, through their own power or by adding to the team&#8217;s strengths. Upgrades are bought for demigods and minions (which half of them get, the generals, while the assasins are one man armies) in the form of armor and items from the shop. Team upgrades, such as reduced death penalties, stronger and different types of reinforcement waves (which come on a constant basis), stronger buildings, etc., are bought from the citadel as the war rank goes up (basically the team level, determined by&#8230;all sorts of things!).</p>
<p>Gold is the primary resource of the game, critical for upgrades and items, which lend those oh so important advantages in combat between demigods and grunts, and even against fortifications and citadels, though there are plenty of resource controlling flags around the levels, and control to them is key to winning. Some provide experience bonuses, some regeneration, some more gold, some faster cooldowns on abilities, but all are extremely useful, and tend to be the centers of direct demigod on demigod conflicts.</p>
<p>Otherwise, players spend their time crushing grunts for experience, trying to move their own forward so that they can push through enemy defenses, which means more experience, more flags, and another step closer to destroying the citadel (the most common game mode, and really, the most fun). The game has a very subtle ebb and flow at first, but once someone breaks through the wall, there&#8217;s often a real snowball effect and the team on the losing side has to rally hard to end the push fast, lest the momentum become too great (which it most certainly does, and big pushes tend to be the game winners rather than small movements).</p>
<p>It&#8217;s a unique experience, and with a decent variety of maps and characters to control, as well quite diverse skill trees and upgrade options, there&#8217;s a lot to experience. Dynamic is definitely the word, especially as more demigods are on the way, and likely more maps. I&#8217;ve yet to play a game that went like the last one, and while the balance isn&#8217;t quite perfect yet, daily patches are making improvements constantly, and, excepting for when you get a clueless partner and an experienced enemy team, it&#8217;s a lot of fun.</p>
<p>And it&#8217;s pretty! Really, really pretty. The combination of Stardock&#8217;s technical trickery (they have a way of loading massive textures and assets into a small space and running it brilliantly) plus GPG&#8217;s artistic style works splendidly. The normally sci-fi oriented teams have taken a more fantasy oriented approach, creating fantastic levels, backgrounds, and models. The smallest grunts are all fantastically rendered, and the level of detail added to the individual demigods can be absolutely amazing, particularly The Rook. A living tower that stands far, far above everything else and can be upgraded to have smaller units on him working independantly. Archers, for example, can be seen in the turret on his shoulder when players zoom in, once the upgrade it purchased at least.</p>
<p>Excellent effects and animation bring the battles to life, with clear, recognizable sounds helping players sort out a bit of the chaos in the battle thanks to the unique sounds most abilities have, and several buildings. Throw in some beautiful musical scoring, and the presentation hits AAA levels on a game that&#8217;s close to budget priced (considering current owners are getting half-off coupons, it really is budget priced for some). And yet, it manages to not tax the system for the most part. A few frame stutters here and there, but it&#8217;s mostly a very smooth experience. I should note, however, some people ARE having issues with audio reverb and horrible framerates. The reason isn&#8217;t known yet, but it&#8217;s currently being worked on after more network patching (right this second, there&#8217;s testing going on for proxy servers to resolve lingering connection issues).</p>
<p>Occasionally, though, the chaos of crowded battlefields can make it tricky to get an ability fired off on the right target, and there really should be more documentation. Basic things like attack-move go unmentioned, for example. The first few games are a trial by fire and best played with the single-player AI (which, it should be noted, is a lot of fun and hard provides a good challenge without cheating like AI tends to in an RTS), but after some warm-up, it&#8217;s easy to jump in. Demigod could very likely pick up casual players. There&#8217;s depth, but it&#8217;s reasonably easy to jump in and won&#8217;t take hours of your time to finish a game. Frustration is generally low, though there&#8217;s always some initial confusion and challenge in learning a very unique game. Still, those complaints move aside quickly in favor of a lot of fun.</p>
<p><em>Demigod gets 4.5 out of 5 stars. The base game is excellent but there&#8217;s still some lingering technical issues making it hard to connect to other players and causing the occasional crash or stutter for a small amount of players. If the game continues to get the polish and up to twice daily patches, it&#8217;s going to be a full five stars. For now, though, it&#8217;s falling a little short of that.</em></p>
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