Archive for the 'Review' Category

Experiments in immersion

Posted in Commentary, Review on April 15th, 2008 by ZekeDMS

Viking:Battle for Asgard isn’t the best of games. It’s not the worst either, but it could be a lot better.

Today, I begin an experiment in game enhancement. Sure, we’ve all put on sunglasses when we’re playing a flight sim, just to feel extra cool. Or a wristband, both functional and cool for Guitar Hero. Some enthusiasts will even don headgear(functional or otherwise) for Battlefield and the like.

Today, I’m going to get the full viking experience. I’ve got three bags of beef jerky, a full jug of mead, and lots of Guinesss Draught. I lack a pewter mug, but I do have a Klingon Blood Lager pilsner, and god damn it, that will have to do.

Check in tomorrow to see how the game, and my liver, hold up under these new circumstances!

Zombies!

Posted in Review on April 10th, 2008 by ZekeDMS

My index finger is tired and shaky now. It won’t forgive me tomorrow, of this I’m certain, but it’ll tough it out. Tomorrow, it’s going to squeeze the b button on the wiimote at least 500 more times, because there’s zombies that need to be shot in the head.

House of the Dead 2 & 3 Return is a wonderful dream for my inner rage and loathing of the undead, and a curse for my hands.

Moar! »

Pirates, freetraders, privateers, and naval officers of the Burning Sea

Posted in Review on April 4th, 2008 by ZekeDMS

An MMORPG I like? This can’t be. But it is. It’s actually happened again, thanks to being so different from the rest of the games out there. But it has. Pirates of the Burning Seas takes some cues from quite a few MMOs, and makes something unique and interesting with them, even if it’s not without a few flaws. Rotating, updated flaws, by nature of the genre, but still, it’s pretty solid, and oddly comparable to Sid Meier’s Pirates! smashed together with Eve Online.

Moar! »

Wins of a Solar Empire

Posted in Review on March 16th, 2008 by ZekeDMS

The bigger a game gets, the harder it is to review.

Sins of a Solar Empire? It’s fucking huge, if you choose for it to be, like most 4x projects. Customization of maps is all set, random maps of all sizes are good to go, and the AI, well, it’s ready for anything.

The short of it is that Sins of a Solar Empire manages to take the very, very complex (and in terms of Stardock’s repetoire, mastered) 4x genre into real time territory, and keep it all easily managed by means of a great UI, which allows it to stay both fun and manage to get plenty complicated.

Moar! »

Dark Messiah of Might and Magic:Elemental Sucking

Posted in Review on March 5th, 2008 by ZekeDMS

God damn it, who did this?

Dark Messiah of Might and Magic wasn’t game of the year by any means when it came out in 2006, but it was pretty damn good anyway if you could look past the flaws or somewhat repetitive nature of the game. Of course, to look past those, you had to see something at all, and the game tended to drop to 15 FPS for no reason at all, but that’s another issue, now isn’t it?

Well, imagine all the good elements of the gameplay got cut in favor of a process so streamlined you don’t get to make any choices except “What class will you pick?” at the start. Oh, I’m sorry, did you enjoy how the PC version had three skill trees, letting you use big fucking weapons, staves, arrows, nasty stabby daggers, or flaming death from your fingertips? Too bad now. Not only are you shoehorned into the class of “warrior”, “archer”, “assassin”, or “mage” at the start, you don’t even get to choose how to level up within them. You get experience for killing things, and at a certain point you level up, getting the next skill in the line, whether you want it or not.

And to keep up with that theme of extreme linearity, levels have been shortened or simplified quite a bit. The opening level is, in fact, entirely different(save for some recycled voices and keys). The second level, which was previously an intense rush to figure out where to go while being attacked by an undead cyclops, is now a 2 minute affair that never fails to hold your hand. I can’t define everything that’s been changed, sadly, but I can say far too much in terms of design. This is the essence of dumbed down. You can’t even pick up another type of weapon now. Hey, did you happen to somehow find frost daggers? A bow which launches exploding arrows? Oh, I’m sorry. You’re a warrior. You only get to use the occasional sword you find.

Even for non-warriors, too much of the game comes down to smashing the attack button. The previous careful tactics allowed by the flexibility of the game are gone. No more warriors getting out a bow and arrow to hit a weak spot or trigger a trap to avoid combat. Now they just have to walk on into the fight. And archers who get caught off guard? Well, that’s too bad, they won’t be pulling out a nice dagger or staff for protection. Not that arrows matter. It’s apparent immediately that the hero weilds a 10 foot sword, at least when of the warrior class. It’s far too easy to strike targets that are clearly on the other end of the great hall you happen to be pillaging.

Of course, there are other things than gameplay. Graphics, for example, and sound. Both are terrible. Muddy textures, poor animation, unstable framerates. The sound? Also muddy and skipping heavily. I’m not sure if swords have collided or someone dropped the fine china half the time. Even the FMV cutscenes, which are ripped straight from the prior version, look worse off. Poorly compressed with bad framerates.

This is an absolute failure of a port. A game that was previously quite good, if flawed has been considerably downgraded over the last 17 months. All good elements of the original have been stripped entirely, leaving lackluster combat with poor collision detection, little strategy, and no variety. Far too often sections have been stripped from levels, and the new ones are simply awful. From the very beginning of the game, with the near total redesign to the end where the flexibility that made things so good has been removed, the whole thing is simply awful.

Dark Messiah of Might and Magic:Elements gets 1 star, because even if you never get a chance, it’s fun to kill enemies with the environment, and certain moments still work well, and the story is still fine. Everything else, ugh. Ruined.

Soldier of Failure:Payback

Posted in Review on March 4th, 2008 by ZekeDMS

John Mullins would not be pleased. Neither would Raven Software, I’d imagine.

Soldier of Fortune:Payback has almost nothing to do with the previous games, and the entire list is as follows.

  1. The Shop is still your outfitter.
  2. You’re a mercenary.
  3. There’s a system for enemy dismemberment.

I suppose we could count “It’s an FPS” as number four, but it’s not a good one, as much as I’d hoped it would be. Moar! »

Feel the power of attorney!

Posted in Review on February 27th, 2008 by ZekeDMS

Ah, Birdman. Possibly one of the worst superheroes ever, now working as a somewhat less terrible lawyer. Still not good, still reliant quite often on dumb luck and Avenger as he ever was.

So, how’s the first video game (that I can recall, at least) featuring our winged failure? Well, it’s about like everything he does. It’s a half-hearted effort that has moments of genius, and plenty of “eh.” In reality, the game could have been five episodes of the show to begin with, and it often feels they shoehorned it into the Ace Attorney framework. Phoenix Wright he ain’t, but he tries.

The whole thing is a little clunkier, and the humor is different (though up to the standards of the show certainly). The animation is slightly below show quality, which isn’t high to begin with. The vast majority of the visual elements are recycled, but it wouldn’t be true to source otherwise. And to keep things just as true to the show, the voice actors have all returned (with the exception of Colbert, who’s stand-in does a pretty good job anyway).

A definite upside is that the major points are all done in FMV. Dialog, events, character interactions. There’s text to be read while examining areas and going back over testimony, but having the majority of the game animated and a lot acted, it adds a ton to the authenticity.

The investigations and court cases are funny, certainly, but weak. While it works in televised humor, the somewhat non-sequitur presentations of evidence require some real leaps of logic. And sometimes an eye to spot tiny, almost invisible items in the game to advance. While it’s hilarious when it happens, getting there, well, frustrating. Add to the fact that pressing most statements only gets a canned response of the “No, no need for that” variety, and it feels like the wrong kind of low budget, and the content is very, very limited.

It took me about 5 hours to play through the game, with two very short chases, and three longer ones. None of any real difficulty, and none I put too much effort into. For those who blast through Ace Attorney games (if you’ve already beaten Apollo Justice, for example), this one will take all of two hours. Slower players won’t get more than eight. A lot funny, not a lot of content.

Harvey Birdman:Attorney at Law gets 2.5 out of 5 canes. At $40, it’s too expensive for a budget game, which it clearly is. If it hits XBLA or drops to 20 dollars, it’s a good laugh, but you’d be better to spend your money on the DVDs of the show. Damn fine rental, though.

Bookworm Mobile

Posted in Review on January 19th, 2008 by ZekeDMS

Ah, cell phone games. I admit, I usually don’t like you. You control poorly and my game gear has more power and is less prone to crashing, plus it’s so much easier to install.

But damn it, when Bookworm goes mobile, I have to reconsider my opinion on the format.

Bookworm is a simple enough game. You have a set of tiles, you form words by connecting tiles, those disappear, new ones fall in from the top. Spelling big words gets bonuses, small words result in burning tiles, which will destroy one tile under them until they hit the bottom. If not used by then, game over man, game over! For a change of pace, there’s action mode, where you have constantly moving burning tiles, meaning quickly making new words with those tiles is priority. Moar! »

2007-The best and worst

Posted in Commentary, Review on January 1st, 2008 by ZekeDMS

And now, the game of the year awards which I’m just going to type down without much if any explanation.

  • Best Farm simulation/Dungeon Crawler- Rune Factory
  • Best Objections-Phoenix Wright:Trials and Tribulations
  • Best obscene value for a package-The Orange Box
  • Best dialog ever-Portal
  • Best cube-Weighted Companion Cube, presented by Portal
  • Best ending theme-Portal
  • Best villain, physical-GLaDOS
  • Best villain, concept or metaphor-Objectivism, as portrayed by Andrew Ryan
  • Best multiplayer, realistic-Call of Duty 4
  • Best multiplayer, arcade-Team Fortress 2
  • Best game that took way too long to come out-Team Fortress 2
  • Best “Jesus fuck, that’s not right” moments-Bioshock
  • Best port of a game that was way too good already-Puzzle Quest:Challenge of the Warlords
  • Best re-release license crossover co-op game-Lego Star Wars:The Complete Saga
  • Best TV based game-Naruto: Rise of a Ninja
  • Best crazy long RPG with an actual morality system that goes beyond “I’m a knight in shining armor” and “I eat babies”, console-Mass Effect
  • Best crazy long RPG with an actual morality system that goes beyond “I’m a knight in shining armor” and “I eat babies”, PC-The Witcher

And now, the absolute worst shit of the year.

  • Worst abuse of tiered systems-Hellgate:London
  • Worst abuse of paid downloadable content-Ace Combat 6
  • Worst community playing a game that would be fun if it wasn’t for the 10 year olds at frat boys-Halo 3
  • Worst case of hype-Crysis
  • Worst game that could have been good if the rail shooting segments didn’t have lots of enemies who can kill you that never enter the range your gun can fire-Power of Destruction
  • Worst voice acting and dialog-Two Worlds
  • Worst spiritual successor that was nothing like the game that it was based on-Enemy Territory:Quake Wars
  • Worst TV based game which isn’t really a game because the only way to lose the game is to change your resolution in the options menu-CSI:Hard Evidence
  • Worst game I’ve played this entire year-Monster Jam(Really, I understand how it felt to be the guy who took the tubgirl pictures now)

Mini-reviews:ACTION OVERLOAD EDITION

Posted in Review on December 15th, 2007 by ZekeDMS

Blood! SO MUCH BLOOD!!! Action has come in heavy doses lately, here’s the roundup of what’s good, what’s bad, and what you should know about it all. Moar! »